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Article print

The Necromancer

Faction: Devout

Of all the spell casters within the ranks of the Devout, few cause as much dread and revulsion as the Necromancer. The skull visage of the Necromancers serves to demoralize opponents by showing them the ultimate irony of their futile cause: that there is no escape from the service of their Dark Master and even in death they will serve him. Drawing on the dark power of the Lords of Hell, Necromancers prolong their existence through arcane ritual and the consumption of the decaying flesh of their victims.

The Necromancer
© 1998 Target Games

Concept Art
Concept Art

Unit Rules from the 2.Edition.

Article print Type: Close Combat Individual

Necromancer (1) Costs: 74
1081514 3233 15-12

Special Rules:
- Necromancers may purchase spells from the Necromancers´ Spell List.
- Steadfast
- The Necromancer causes Dread, not fear, in the Swamp Goblins of the Fallen Lands.
- Commanding Presence
- Causes Fear
- The Necromancer is armed with the Staff of the Seven Hells.

Staff of the Seven HellsCC--ST+2(x2)The Staff of the Seven Hells allows the Necromancer to control 1 Summoned Undead Unit without spending an Action to keep that unit from going Out of Control. Additionally, the tsaff may infuse any undead model within the wielders command distance with an increased CC and RC ability. Affected models gain a +2 to the appropriate stats.


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First version from 09.12.2012. Last Version from 15.12.2012.

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