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The Factions:
Blackblood Devout Dwarven
Elven Firstborn Sons of Kronos
Stygian Swamp Goblins
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Orc Archer

Faction: Blackblood
Type: Missile Weapon Warband

As an army, mobility is one of the battlefield tactics that the Blackbloods incorporate into all of their engagements. "Strike and stay mobile," is their credo. This is demonstrated by the skills of the Orc archers of the Empire, said to train on targets strapped to the backs of their prisoners who are set a flame to simulate the chaos of battlefield conditions. An Orc Archer is not only an accurate marksman, but a well trained warrior who will quickly move from firing position to firing position with practiced ease.



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Orc Archer (4 - 8) Costs: 31
CCRCPWLDACWDST MVARDEFSZ
811-11 2153 1302
Orc Archer Leader (1) Costs: 33
CCRCPWLDACWDST MVARDEFSZ
812-12 2153 1302

Special Rules:
- Hail of Arrows
- Immune to Panic
Equipment:
- Orc Archers and Leaders are each armed with a Composite Bow and a Mace.
Classification:
Mortal

NameCCMDMXDAMNotes
Composite Bow1024304+STAdd Strengh to Damage inflicted.
MaceCC--ST+2Bludgeoning +1



Orc Archer
Orc Archer
1998 Target Games

Leader
Orc Archer Leader
1998 Target Games

Concept Art
Concept Art






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First version from 09.12.2012. Last Version from 15.12.2012.

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