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Article print

Blowpipers

Faction: Swamp Goblins

The Blowpipers use a variety of different toxins in which they dip their needle-sharp darts. In war they move ahead of the main army, skillfully positioning themselves to take out the enemies important but less armored troops, such as archers and spell casters. The Blowpipers are of limited use against heavily armored troops and will usually avoid a confrontation with such an enemy preferring to leave them to the Spearmen and the Mantis Guard.



Blowpipers
Blowpipers
© ? Target Games

Blowpipers - Leader
Blowpipers - Leader
© ? Target Games

Blowpiper
Concept Art




Unit Rules from the 2.Edition.

Article print Type: Missile Weapon Warband

Blowpiper (4 - 12) Costs: 26
CCRCPWLDACWDST MVARDEFSZ
810-10 2133 1601
Blowpiper Leader (1) Costs: 28
CCRCPWLDACWDST MVARDEFSZ
811-11 2133 1601

Special Rules:
- Swamp Warrior
- Outmaneuver
- Hide
- Start the Game Hidden.
Equipment:
- All members of the Blowpipers are armed with a Blowpipe and a Chitin Sword.
Classification:
Mortal

NameCCMDMXDAMNotes
Chitin SwordCC--ST+2(x2)
Blowpipe510154(x2)ROF=2/1





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