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Mantis Guard

Faction: Swamp Goblins

Every Gourd City has its elite units. Handpicked by the elders they are often the best warriors from all the different broods, though they are usually drawn from the ranks of the Heavy Spearmen for these warriors see more of combat and war than any other unit. They have taken their name from the giant Mantids that roam the jungles of the Fallen Land.

These elite Warbands mimic the agility and deadly skills of the beasts they name themselves from. The Mantis Guard attack with lightning speed and efficiency, lasing out with their poleaxes, helping to break the enemy’s more resilient units before the massed ranks of Spearmen can move in to finish them off. The Mantis Guard sometimes employ the services of a Novice Shaman, though only the most promising and skilled Novices ever join these uncompromising warriors on the battlefield.



Warband
Warband
© 1999 Target Games

Leader
Leader
© 1999 Target Games

Mantis Guard
Mantis Guard
Concept Art




Unit Rules from the 2.Edition.

Article print Type: Close Combat Warband

Mantis Guard (4 - 8) Costs: 36
CCRCPWLDACWDST MVARDEFSZ
128-13 2133 16-21
Mantis Guard Standard Bearer (0 - 1) Costs: 36
CCRCPWLDACWDST MVARDEFSZ
128-13 2133 16-21
Mantis Guard Musician (0 - 1) Costs: 36
CCRCPWLDACWDST MVARDEFSZ
128-13 2133 16-21
Mantis Guard Leader (1) Costs: 42
CCRCPWLDACWDST MVARDEFSZ
138-14 2133 16-31

Special Rules:
Equipment:
- All member of the Mantis Guard are armed with a Chitin Poleace except the Leader.
- The Mantis Guard Leader is armed with two Mantis Claws.
- The Mantis Guard Standard Bearer may purchase a Standard.
- The Mantis Guard Musician may purchase a Drum.
Classification:
Mortal

NameCCMDMXDAMNotes
Chitin PoleaxeCC--ST+6
Mantis ClawCC--ST+3A Model armed with a pair of Mantis Claws can use the together to make one attack instead of two attacks using the secondary attack penalty. When used like this the Damage of the attack is 12.





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First version from 16.12.2012. Last Version from 29.01.2022.

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