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Tenebrous Crawler

Faction: Stygian

When the mountainous border fortresses of the nothern Blackblood Satrap reported sightings of a massive Desert Crawler capable of moving through the rocky and harsh terrain of the region, it was dismissed as impossible. In the intervening months these creatures began coinciding with the appearance of a strong Stygian horde presence. They even seemed to be fighting along side these ravenous swarms and during these encounters the differences between this beast and its southern cousin became apparent.

Called a Tenebrous Crawler by the first Blackblood garrison that survived an encounter with it, this monstrous beast ssems to serve as not only a ferocious killing juggernaut, but as the chief means by which the Stygian gain passage to the rocky northern lands. The Tenebrous Crawler tunnels through the compacted earth, its thicker plating and powerful head crest easily cutting through the difficult subterranean strata. Behind it, swarms of Stygian follow silently awaiting for the signal for the crawler to surface and the attack to begin.

While not as fast as a Desert Crawler, the Tenebrous Crawler is stronger, larger and more vicious. It prefers to attack with either its great maw or its massive bulk. In either case the Tenebrous Crawler is usually at the vanguard of a Stygian attack. At the Blackblood border fortress of Karmak Sidre it was reported by survivors that three of these great beasts erupted from the ground with three columns of Stygian quickly had access to the inner fortress. While it seems exact sizes vary, all reports place these monster as enormous.

No Figure Today

Unit Rules from the 2.Edition.

Article print Type: Close Combat Individual

Tenebrous Crawler (1) Costs: 129
158-10 35163 24-15

Special Rules:
- Desert Warrior
- Steadfast
- Cold Blooded
- Tunnel
- Cannot Run
- Trample, DAM 16
- Bludgeoning 6
- Earth Moving: The Tenebrous Crawler may be deployed underground using its unit card. Additionally at this time you may stack other unit cards with the Tenebrous Crawler. This is assumed to be the forces that are following the great beast onto the field. Each turn the Crawler tunnels, the controlling player simply moves the unit card(s) to represent the beasts progress. When the Crawler elects to surface (requiring one action), it must make an LD rest or deviate fromt the desired position. Should it succeed, it will burst forth from the spot and begin its horrifying assault. If it should fail it has missed its mark and surfaced somewhere else. Roll for deviation direction as normal with a maximum distance of 10 inches. Units following the Crawler may not emerge on the same turn a Craweler surfaced and not until the Crawler has moved away from the tunnel. Tenebrous Crawler may lead up to four hundred points worth of models. Models of a Size 4 or greater may not follow in a Tenebrous-created tunnel. Units following the Crawler may not move faster that the Crawler though they may move more slowly.
- Ponderous: Because of its great power and size, this beast cannot perform the same activity in subsequent actions. Should a Crawler tunnel through the earth on a turn, it may only move twice. Should it emerge from the ground, it may move and attack in any order but it may not move twice or attack twice.
- Tenebrous Crawler have a Bite Attack, Natural Weapon - (1x) Bite (21) and a Pincer Attack, Natural Weapon - (2x) Pincer (14).


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First version from 16.12.2012. Last Version from 11.02.2022.

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