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Reapers

Faction: Stygian

Of the common troops of the Stygian, the Reapers are perhaps the most frightening and deadly. Able to blend into their surroundings with their chameleon-like abilities, Reapers are infamous for lying in wait for days for their enemy to approach and then, leaping from their places of hiding to cleave into the enemy with their wicked sickles.

A Stygian Reaper warband is a terrifying force to combat, capable of getting close to its victim and then slicing it to pieces with multiple attacks. Like all Stygian, Reapers have something missing in their gaze that defies any understanding of what they are thinking. They are missing that human aspect that conveys emotion and desire. Unlike the other Stygians however, the Reaper does seem to possess an almost preternatural malevolence drawn from its intentional desire to lie in wait and attack unseen. The Elves have recorded accounts of soldiers slaughtered by Stygians who seemingly melted away into the desert following the battle.



Reapers
Reapers
? Target Games




Unit Rules from the 2.Edition.

Article print Type: Close Combat Warband

Reapers (4 - 8) Costs: 38
CCRCPWLDACWDST MVARDEFSZ
128-10 2144 12-42

Special Rules:
- Desert Warrior
- Steadfast
- Leap
- Cold Blooded
- Secondary Attack
- Chameleon
Equipment:
- Reapers are each armed with two Sickles.
Classification:
Draconic

NameCCMDMXDAMNotes
SickleCC--ST+2





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