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Hunters

Faction: Sons of Kronos

In the time of peace, the Hunter is chiefly responsible for the gathering of the tribes meat. He will range far into the wilds looking for prey for the tribe, often alone and sometimes in the company of trained animals or Slingers. A Hunter in war is a savage opponent, given to terrible fits of rage and capable of greagt feats of ferocity. A Hunter is never a welcome sight unless he is part of your tribe.

In addition to his considerable skills, a Hunter is also a cunning trainer of a Clan´s animals. A Hunter is usually seen in the company of the powerful Hounds or Hawks he has trained for the tribe´s defense. While they are frequently seen with him, he seems able to command them great distances as well. Tales tell of roaming packs of War Hounds and War Hawks that seem to know what they are supposed to do even while their Hunter is preoccupied with his own killing.



Hunters
Hunters
© ? Target Games

Hunters
Concept Art




Unit Rules from the 2.Edition.

Article print Type: Close Combat Individual

Hunter (1) Costs: 75
CCRCPWLDACWDST MVARDEFSZ
1510-15 3343 17-52

Special Rules:
- Hunter
- Steadfast
- Ferocity
- Ice Warrior
- Forest Warrior
- Commanding Presence
- For each hunter you purchase you may purchase a pack of War Hounds or a Flight of War Hawks.
Equipment:
- Hunters are armed with Barbed Spears and a Straightsword.
Classification:
Mortal

NameCCMDMXDAMNotes
StraightswordCC--ST+3
Barbed Spear2+STR--ST+2





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