Risen Archers


Dwarf Risen Crossbowman (0 - 8) Costs: 26
CCRCPWLDACWDST MVARDEFSZ
88-10 2132 21+41
Elf Risen Archer (0 - 8) Costs: 27
CCRCPWLDACWDST MVARDEFSZ
810-10 2122 19+32
Firstborn Risen Archer (0 - 8) Costs: 22
CCRCPWLDACWDST MVARDEFSZ
89-10 2122 15+12
Orc Risen Archer (0 - 8) Costs: 19
CCRCPWLDACWDST MVARDEFSZ
89-10 2132 14+12
Goblin Risen Archer (0 - 8) Costs: 18
CCRCPWLDACWDST MVARDEFSZ
88-10 2112 15+11
Swamp Goblin Risen Blowpiper (0 - 8) Costs: 23
CCRCPWLDACWDST MVARDEFSZ
88-10 2112 16+21
Sons of Kronos Risen Slinger (0 - 8) Costs: 21
CCRCPWLDACWDST MVARDEFSZ
89-10 2122 1202

Special Rules:
- For an Risen Missile Weapon Warband made 8-16 from the lists above.
- Immune to hand held Missile Weapons.
- Cannot Run
Equipment:
- Dwarven Risen Crossbowmen are each armed with a Crossbow.
- Elven Risen Archers are each armed with a Longbow.
- Firstborn Risen Archers are each armed with a Longbow.
- Orc Risen Archers are each armed with a Composite Bow.
- Goblin Risen Archers are each armed with a Shortbow.
- Swamp Goblin Risen Blowpipers are each armed with a Blowpipe.
Sons of Kronos Risen Slingers are each armed with a Sling.
Classification:
Undead

NameCCMDMXDAMNotes
Crossbow6121810ROF=1/2
Longbow920277ROF=1/1
Composite Bow1024304+STAdd Strengh to Damage inflicted.
Shortbow714215ROF=1/1
Blowpipe510154(x2)ROF=2/1
Sling612184(x2)ROF=2/1


First version from 09.12.2012. Last version from 15.12.2012.

Article from ChronopiaWorld.com