Goblin Myrmadon


Spearmen (2)
CCRCPWLDACST
98-10 23
Archers (2)
CCRCPWLDACST
89-10 23
Myrmadon & Mahout (1)
CCRCPWLDACST
138-10 29
Combined
WDMVARDEFSZCT
6525 +15130

Special Rules:
- Steadfast
- Trample, DAM 14
- The Goblin Archers my fire at opponents in Close Combat with the Myrmadon without penalty. However, if other friendly models are engaged in Close Combat along with the Myrmadon, normal rules for firing into Close Combat apply.
- Goblin Spearmen each have a combat arc of 180 degrees to the side of the Myrmadon and are always considered Braced.
- Individual Goblin riders may not be singled out for attack; the massive raging Myrmadons is an enemy warrior`s primary concern. However, since the Goblin Riders are lashed onto the back of the Myrmadon, when the Myrmadon is slain its death throes crush its riders without exception, assuring no survivors.

Myrmadon diagram:
Myrmadon diagram
Myrmadon´s Front Combat Arc is A & B.
Myrmadon´s Rear Combat Arc is C & D.
Spearmen on left have front facing of A & C.
Spearmen on right have front facing of B & D.
Archers may fire into all four quadrants.

Controlling the Goblin Myrmadon:
While the Goblin Myrmadon is a ferocious killing machine and trained for battle, it is quite difficult to control. So difficult to control are the that a controller (called a Mahout) spends months learning the skills neccessary for keeping this behemoths rage under control.
One a Goblin Myrmadon receives its third wound, the Mahout must make an LD test each activation to determine if he was able to control the beasts impending Rampage. If he succeeds he has managed to continue controlling the beast. Should it fail the beast has slipped into the haze of battle and will begin to rampage out of control. When the Myrmadon begins Rampaging, place a Rampage counter beside it and roll on the chart below to see what actions it will take. A Mahout may try to regain controll of the Myrmadon on a subsequent activation by rolling his LD at a -2 when it first activates. If it fails again, another roll on the table must be made.

Rampage Table:
1-4 The Myrmadon moves directly to the nearest enemy model in LOS and attempts to kill it with its tusks and tail. It will Trample anything in its way until all its activations are spent or it encounter and impassable obstruction. Riders may attack when oppurtune. Should the Myrmadon kill its target it will move in a straight line to the next closest enemy target in LOS.
5-8 The Myrmadon attempts to Trample the nearest enemy model in LOS. It will Trample anything in its way until all its activations are spent or it encounters and impassable obstruction. Riders may attack when opportune. Should the Myrmadon kill its target it will move in a straight line to the next closest enemy target in LOS.
9-12 The Myrmadon will attack the nearest model with its tusks and tail attacks. It will Trample anything in its way until all its activations are spent or it encounters and impassable obstruction. Riders may attack when opportune. Should the Myrmadon kill its target it will move in a straight line to the next closest target in LOS.
13-16 The Myrmadon attempts to Trample the nearest model in LOS. It will Trample anything in its way until all its activations are spent or it encounters and impassable obstruction. Riders may not attack because of the great heaving lurches of the beast. Should the Myrmadon kill its target it will move in a straight line to the next closest target in LOS.
17-20 The Myrmadon has flown into a fit of uncontrollable rage. It will hurl itself down on the ground and crush any Riders on its back and any model in base to base contact with it. If a model(s) in base to base contact can Dive for Cover they may or suffer a DAM 20 hit. The Riders will all be killed should this happen. Subsequent turns, should the Myrmadon be alive, will have it roll on the Rampage table again ignoring this result (which should be re-rolled).

Equipment:
- Goblin Mahouts are NOT armed.
- Goblin Spearmen are each armed with a Spear.
- Goblin Archer are each armed with a Shortbow.
- Myrmadons have a Tusk Attack, Natural Weapon - (1x) Tusk (12(x2)) and a Tail Mace, Natural Weapon - (1x) Tail Mace (10)

Classification:
Mortal and Beast

NameCCMDMXDAMNotes
SpearCC--ST+5
Shortbow714215ROF=1/1


First version from 09.12.2012. Last version from 15.12.2012.

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