Tenebrous Crawler


Tenebrous Crawler (1) Costs: 129
CCRCPWLDACWDST MVARDEFSZ
158-10 35163 24-15

Special Rules:
- Desert Warrior
- Steadfast
- Cold Blooded
- Tunnel
- Cannot Run
- Trample, DAM 16
- Bludgeoning 6
- Earth Moving: The Tenebrous Crawler may be deployed underground using its unit card. Additionally at this time you may stack other unit cards with the Tenebrous Crawler. This is assumed to be the forces that are following the great beast onto the field. Each turn the Crawler tunnels, the controlling player simply moves the unit card(s) to represent the beasts progress. When the Crawler elects to surface (requiring one action), it must make an LD rest or deviate fromt the desired position. Should it succeed, it will burst forth from the spot and begin its horrifying assault. If it should fail it has missed its mark and surfaced somewhere else. Roll for deviation direction as normal with a maximum distance of 10 inches. Units following the Crawler may not emerge on the same turn a Craweler surfaced and not until the Crawler has moved away from the tunnel. Tenebrous Crawler may lead up to four hundred points worth of models. Models of a Size 4 or greater may not follow in a Tenebrous-created tunnel. Units following the Crawler may not move faster that the Crawler though they may move more slowly.
- Ponderous: Because of its great power and size, this beast cannot perform the same activity in subsequent actions. Should a Crawler tunnel through the earth on a turn, it may only move twice. Should it emerge from the ground, it may move and attack in any order but it may not move twice or attack twice.
Equipment:
- Tenebrous Crawler have a Bite Attack, Natural Weapon - (1x) Bite (21) and a Pincer Attack, Natural Weapon - (2x) Pincer (14).
Classification:
Draconic


First version from 16.12.2012. Last version from 11.02.2022.

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