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Article print

Dark-Star Warrior

Faction: Dwarven

Dark Star units are trained to use their head gear as a weapon, mimicking the charge of their Blood Totem. Once in melee, the Dark Stars pound their foes with heavy, two-handed morning stars. Like most Dark Tusks, Dark Stars will give quarter to an enemy who surrenders though their version of quarter does not exactly translate well with other races. It is considered perfectly acceptable for surrendered troops to be hobbled right on the battlefield insuring the sincerity of their intentions.

It is a peculiar trait that the Dark Stars as a group paint their armor in the blood of their enemies after battle. Some veteran Dark Stars even wear armor of deep crimson or black as a testament to the amount of kills they are attributed.



Dark-Star Warrior
Dark-Star Warrior
© 1997 Target Games

Dark-Star Warrior
Concept Art




Unit Rules from the 2.Edition.

Article print Type: Close Combat Warband

Dark-Star Warrior (4 - 6) Costs: 35
CCRCPWLDACWDST MVARDEFSZ
128-12 2152 2102

Special Rules:
- When the Dark-Star Warriors charges into Close Combat they get a special Tusk attack in addition to their normal bonus for charging. This does not count as a Secondary Attack in Close Combat, only as a bonus when charging. The Tusk damage is DAM 6 (no Strength Modifier is added).
- Subterranean Warrior
Equipment:
- All Warriors are armed with a Two-Handed Morning Star.
Classification:
Mortal

NameCCMDMXDAMNotes
Two-Handed Morning StarCC--ST+8Bludgeoning +2





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