Devout
- News
- Forum
- Links

- Chronopia?
- Articles
- Gallery
- Downloads

The Factions:
Blackblood Devout Dwarven
Elven Firstborn Sons of Kronos
Stygian Swamp Goblins  
Chronopia on Facebook
Chronopia on Discord
back to startsite

Article print

Orc Archer

Faction: Blackblood

As an army, mobility is one of the battlefield tactics that the Blackbloods incorporate into all of their engagements. "Strike and stay mobile," is their credo. This is demonstrated by the skills of the Orc archers of the Empire, said to train on targets strapped to the backs of their prisoners who are set a flame to simulate the chaos of battlefield conditions. An Orc Archer is not only an accurate marksman, but a well trained warrior who will quickly move from firing position to firing position with practiced ease.



Orc Archer
Orc Archer
© 1998 Target Games

Leader
Orc Archer Leader
© 1998 Target Games

Concept Art
Concept Art

3D Model
3D-Model
© 2022 Uhrwerk-Verlag

3D Model
3D-Model
© 2022 Uhrwerk-Verlag




Unit Rules from the 2.Edition.

Article print Type: Missile Weapon Warband

Orc Archer (4 - 8) Costs: 31
CCRCPWLDACWDST MVARDEFSZ
811-11 2153 1302
Orc Archer Leader (1) Costs: 33
CCRCPWLDACWDST MVARDEFSZ
812-12 2153 1302

Special Rules:
- Hail of Arrows
- Immune to Panic
Equipment:
- Orc Archers and Leaders are each armed with a Composite Bow and a Mace.
Classification:
Mortal

NameCCMDMXDAMNotes
Composite Bow1024304+STAdd Strengh to Damage inflicted.
MaceCC--ST+2Bludgeoning +1





Comments


  No comments.


  Comment
Name:
Text:
54 - 20 = No Spam
 

First version from 09.12.2012. Last Version from 15.12.2012.

© 2005 - 2022 www.chronopiaworld.com - to Chronopia Deutschland
Disclaimer & Contact