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![]() ![]() KeeperFaction: DwarvenOf all the revered positions in the Dwarven society, none engenders more respect and reverence than that of the Keeper. Charged with the maintenance and care of Carge, Keeper spnd most of their time when not a war deep within the Ringhold with their once Gods. Possessed of short tempers and supernatural powers, Keepers see the wird through the visions of their former Gods and strive to return the world to that vision, a task that involves the removal of the Devout threat. Through these visions the Keeper intimately knows that the survival of the dwarven race is contingent on the Clans ability to come together again as it was in days of old. When relations in the Great Dwarven Council break down it is the Keepers who bring their leaders back to the table to continue talks. In battle, a Keeper is a fearsome warrior. Impregnated with the power of the Gods, these noble souls may transform themselves into the very image of their Gods with a small measure of its power as well. The transformation ist frightening to behold and apparently paintful to the Keeper as his body swells with the power of his Gods and expands to nearly 5 times its size. A Keeper has a varying point cost based on the Clan it serves and the Blood Totem it transforms into. This point cost is indicative of the Blood Totem they briefly become though all other stats remain the same. When transformed, a Keeper uses the stats and powers of the Totem it transform into. ![]() Keeper © 1998 Target Games ![]() Concept Art ![]() 3D-Model © 2022 Uhrwerk-Verlag ![]()
Special Rules: - The Clan Keeper is selected based on the Main Armies Clan. - Secondary Attack - Subterranean Warrior - Steadfast - Commanding Presence - If a Keeper spends all three of his Actions he may transform into the Blood Totem of his Clan. He will remain this way for two complete turns before reverting back to his normal self. While transformed he is treated as a Blood Totem, with all the relevant stats and Special Abilities. At the beginning of the third turn he transforms back into the Keeper, and may start his turn as normal. The Keeper keepsany wounds taken when in Blood Totem form. If the Keeper takes more wounds while in Blood Totem form then he has in Keeper form, he will die when he transform back into the Keeper! - A Keeper may spend one Action per turn and try to unsettle any Mounted model within LOS. When the Keepter attempts this, the target must make a successful Leadership test or go out of control. When the target is next activated and if it has failed its LD Test, the Mount will Run in a random direction, roll for deviation to see where the Mounted troop runs. This counts as 1 Action for the Mount and the Rider. All other actions that the Mounted Model has may be used in anyway the owner chooses. This does not work on Undead Knights. - Points / Costs Vulture: 101; Dark-Tusk: 115; Blood-Bone: 105; Wolf: 98; Horned Ones: 110 Equipment: - The Keeper is armed with a Goading Spear and Bastard Word. Classification: Blessed
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